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Jereel Hunter said:
KungKras said:
So, my impressions about the game as of now is that it's still too light on micro.
I have no problems with multi building selection and the new macro mechanics, but what sort of disturbs me is how battles essentially microes themselves.
In SC you had to manually spread your marines against units like the lurker to avoid their splash, and there were some really cool stuff you could do. In SC2, the pathing makes it so that most battles consists of attack moving a ball of units and seeing if you win or lose and decide to retreat or not. The formations are too dense to really be able to micro large armies.
Or maybe I'm not used to the game yet. Some cool ways to micro have already been invented, like Prism/Collossus micro and force field micro.
I just want more.

Really? I feel exactly the opposite... in the first SC, I felt the great majority of games didn't rely as heavily on micro(this may have something to do with the fact that games had no ranked matchmaking, so your opponents were always a crapshoot)... but I'm 1 week into the beta, and workign furiously to improve my micro skills because I see so many battles I lose that I didn't have to, or so many battles when I DO make lots of adjustments, when I can turn the tide...

The types of micro that have been really prominent in SC2 is the unit abilities micro so far. You really need to use the spells of the units and I have seen some beautiful force field usage. But there there are more subtle micro types that people could be skilled at in SC1 like microing M&M forces vs zerg armies as one example or Protoss push breaking micro against Terran mech.

Oh well, SC2 will likely be a different game, and perhaps more subtle micro will be invented as the game evolves.

Now that Marauder slow is gone, terrans will feel the full wrath of my well-microed stalkers >:3



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