Mazty said:
Does the PSP version have online play etc? Or co-op? In what way is Metroid: other M revolutionary??! All it shows is the inherent problem that in lightgun mode movement is limited, and other than that is seems no different from shadow complex, a bloody XBL game. Kill.Switch may of had a cover system, but no way near as advanced and flexible as Gears of War, not to mention Kill.Switch had definied stages, bland surroundings etc whereas Gears of War had a good story line, great graphics, great AI (flanks), online play, melee combat, regen health etc. Gears of War basically made the cover system better & not suck. Shenmue 1 & 2 and Farenheit are average games in comparison to Heavy Rain, which provides an intriguing storyline throughout, superb graphics, multiple endings and so on. Heavy Rain is again a case of finally making the genre work, as what Gears of War did to cover based shooters. I was talking about Mario Galaxy not sunshine. And Oblivion was far, far different from Morrowind, in some good ways, and some not so good, but made the game overall far better. For example, the spells now had travel time with full hit boxes for the enemy, as well as the fully revamped combat system which wasn't just bashing the right trigger as it was with Morrowind. Plus there was now mounts, the AI wasn't utterly brain dead and the draw distance wasn't two feet which always buggered up an archer in Morrowind. Morrowind did have a greater freedom etc, but the combat was made to finally work in Oblivion. Unfortuanly it looks like you haven't played the games you speak of. Not to mention, instead of trying to bash the games I give (forgot about Resistance 2, MGS4, Killzone 2, Mirrors Edge etc by the way) you gave no wii game that is revolutionary, so please, give me a few wii games which aren't just light gun games or waggle pad to do "X". |
have you seen the latest trailer for metroid? it is a lot more than a simple light gun/platformer lol and I havent played many Wii games as I don't own one myself, But what I am trying to argue it is not the hardware that is stopping games being innovative or making them innovative it is the developers. Yes you can say that Gears of War and Heavy rain are better than what games came before but that is just polish and natural evolution, it's much like saying Red Steal 2 is an innovative because it does first person shooter/slasher a lot better than the first. But I am not here to argue that Wii games are innovative I am here to argue that hardware doesn't make a game revolutionary.
As for Morrowind it sounds like you played the xbox version as I didn't have problems with view distance and most spells did have travel time etc. But I guess thats what you get when you try to port a PC game onto consoles even tho they did a lot to streamline the experiance from 1 & 2 and then they did more to consolise it with oblivion.
you say that scribblenauts is a far more innovative game than MGS4 or Resistance 2 (just because I don't own a game doesn't mean I haven't played it) they are both sequels that offer a more refined versions of what came before hardly revolutionary. Reveolutionary games are often not very good look at scribblenauts Kill.Switch shenmue etc they are the revolutionary games but oftem the games that get the creadit are the ones that refine the concepts that made the older games revolutionary, that is not a revolution it is a evolutionary step. Games like MGS4 etc are better because developers made them that way yes the better hardware made that possible in some regards but a lot of what made those games great wasn't the graphics but the way the developers used the technology to enhance the game, MGS4 could have been made for the Wii it wouldn't have looked as good and maybe the levels would have been smaller and maybe less advanced physics oh and of course it would have been on a few DVDs, but the story would still be there and most (if not all) of the gameplay would be intact or they could have tacked on Wii controls to try and make it more "immersive" or whatever but at heart it would be the same game. Little big planet PSP could have had online co-op etc if the developers really wanted it to be there but obviously they didn't feel like it would work on the PSP or they didn't feel it was necessary.
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