Samus Aran said:
Metroid prime games have two of those things(they're famous for their gameplay and atmosphere). Actually it also has great story if you read the scans. The whole Luminoth vs Ing thing was one of the best story-lines I've seen in a video-game. I know tastes differ, but you can really tell if you're going to love or hate metroid prime games by gameplay vids. You're right about SSBB though, I took the risk and have clocked over 100 hours on it now. It's my least favorite wii game though besides the conduit(I only own AAA games on my Wii, so it's still an amazing game).
Ps: Don't ever buy the conduit, it's horrible. |
And that's why I picked it up, but I'm honestly having a hard time seeing it.
The exploration is pretty overwhelming and confusing at times without ever being great, the shooting is nothing out of the ordinary (and I hate it when the pointer goes offscreen and you have to wait for the Wii to see it again), and the rolling is like walking, except slightly faster.
And I find the world to be pretty average and unexciting so far. It's just obvious that it's a videogame world, it's designed to be traversed by Samus and no one else, the enemies are stupid and have their basic patterns that are easy to see and they will respawn at exactly the same places if you reenter a room. That whole thing about being designed as a videogame world just ruins the immersion for me in a game like Metroid Prime, and makes the experience unexciting.
On top of all that, there is are design decisions that simply annoy me. I hate protagonists that you are supposed to immerse yourself into being (Half-Life 2, Bioshock, Metroid Prime, etc.), it doesn't work for me! That's another thing that ruins immersion for me! And who the hell designs a game without checkpoints?!
@ SSBB
I think I'll get it at some point, but regardless, I need to get my Wii online first.
And don't worry, I'm not going anywhere near The Conduit 







