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Carl2291 said:
Demotruk said:

Ten... that's ridiculous. I can give you examples though in spite of the fact that's it's a rare situation for a game to be released on the console that has no audience for it first (which is what the situation is supposed to be here, if being a late port is any excuse). Tomb Raider was released first on the Sega Saturn with unremarkable sales, and then went on to be one of the Playstation's biggest hits as a late port. In Japan there's Tales of Vesperia between XBox 360 and PS3. If they had sold tonnes in the first place being a late port would have been an issue for these games, but since the audience was there and hadn't got the Saturn or 360 versions, they had no issue picking up a 'late port'.

And yes.

The games you mentioned have been on far bigger userbases. PSone Worldwide. PS3 in Japan. but for the audience thing, i could just take a recent one and say "Star Ocean 4". It fits the exact same thing as ToV between 360 and PS3, yet the 360 version is greatly outdoing it.

But that honestly doesn't matter. The red is all i need from you. Thanks.

An audience is just a portion of a userbase. It doesn't matter if the userbase is big or small, what matters is what size of an audience is there for a game on a particular console. Most of the audience for Tales was on PS3 and not 360. Most of the audience for GTA is supposed to be on PSP, and we know there is a big GTA audience there. Yet they didn't buy it.

Being a late port only matters if the audience didn't get the game the first time. Hence why rereleases can work on newer consoles like RE:4.

 

And what does SO4 have in common with GTA CTW? It sucked.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.