jarrod said:
joeorc said:
Wyrdness said:
joeorc said:
Wyrdness said:
milkyjoe said: Do Microsoft and Sony really promote third party games themselves? I was always under the impression that those commercials for third party games with 'available on 360/PS3' stuck at the end were run by the developer/publisher themselves, and Sony/MS had merely paid for the bit at the end... I mean, you can immediately tell the difference between a Sony ad for a first party exclusive and an ad for a third party game on a Sony console... |
You're right they are from publishers themselves, MS/Sony pay to have their console mentioned specifically unless it's a first/second party in which case they would be the publisher. If you look at FFXIII ads they have the available on 360 bit tagged on to give people the impression that they need a 360 for FFXIII, MS pay SE for this.
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promote by Collins
- 1) verb, to further or encourage the progress or existence of
- 2) verb, to raise to a higher rank, status, degree, etc
- 3) verb, to advance (a pupil or student) to a higher course, class, etc
- 4) verb, to urge the adoption of; work for
- 5) verb, to encourage the sale of (a product) by advertising or securing financial support
- 6) verb, chess to exchange (a pawn) for any piece other than a king when the pawn reaches the 8th rank
so to Help with Cost's do you think 3rd party developer's need Cash to help sell their Software?
If you want me to make a Game for your system, would you think that 3rd party's are more likely to make a game if your company is willing to help off set the cost's in promotion of the 3rd party's software?
Sony an Microsoft do that.
but
do you See Nintendo doing that as much as Sony or Microsoft does?
Now if Nintendo is less likely to put promotion Money into the 3rd party's project while both Sony and Microsoft are what do you think would happen?
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Tbh mate you're living up in the clouds a bit here, platform creators owe devs nothing, the only reason you see the financial muscling this gen is because Sony and MS are being given a hard battle by each other and being murdered by Nintendo, Sony never did it in the previous gens because they were the De Facto leaders of the last gens so never needed to until MS started making deals to break into third parties. It's more prominant today because HD development is expensive and most devs can't afford to be exclusive like in the previous so effectively you either have to rely on your first party or make deals.
Nintendo doesn't tend to do this because one they only make money from gaming and can't afford to squander and two they'd prefer a first party solution to solve it as they learned in the N64 era devs can just leave you hanging. Want an example look at the reaction to FFXIII becoming multi-platform after years of Sony boasting only on PS3, Nintendo learned from the N64 era, instead of trying to coax third parties into deals they look for their own solutions, Nintendo platforms never have loads of rpgs so they buy Monolith Soft to create games like Xenoblade for them and they create a new IP and colloborate with Sakaguchi and Mist Walker (yes it is an actual Nintendo team of various members developing while MW direct) in creating an RPG aimed at being their own FF like franchise.
They collaborate with third parties on their own first party ips to help bring new ideas and approaches to them like with Other M, in some cases if a third party has impress they do help push them like the way they're handling marketing for MH and localizing the DQ games. The reason being is Nintendo would rather be self sufficient then have to rely on others for their fate hence why they do their own thing.
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Tbh mate you're living up in the clouds a bit here, platform creators owe devs nothing:
your right i never said they did, I was point out, that the reason why Nintendo does not get 3rd party to invest as much of their project's into the Wii has alot to do with the fact that Nintendo does not promote their software which is still pretty much true, because the majority of promotional support is for their 1st party offering's, which I would not blame them for, the OP asked why is 3RD party's not putting much effort into Wii development, and this May infact be one of the reason's why.
I am not saying it's the only reason, but it's just may be one of them.
as for not promoting 3rd party Game's an not doing that in the PS2 generation.
umm yes they did...
example:
take for instance:
http://www.unitedfrontgames.com/
they are 3rd party
they make game's both for the xbox360 and the playstation 3
did Sony make the POP video's for that game in their add's or did
http://www.unitedfrontgames.com/
make the POP VIDEO for the Add.?
now look at what is before the Video played, and what come's after.
noticed:
ModNation is a trademark of Sony Computer Entertainment America Inc. Developed by United Front Games. ©2010 Sony Computer Entertainment America Inc.
but yet you have had in the past many 3rd party game's get promotion $$$ by Sony for the PS2 just like there is for the PS3.
same with Microsoft xbox360.
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Uh, ModNation Racers isn't a 3rd party game. Sony owns it, they just hired UFG essentially.
This isn't Sony promoting a 3rd party game, it's literally Sony promoting their own game.
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notice that did you, 
who made the dea for the game Sony or UnitedFrontGame's?
even before Sony bought MM:
July 16, 2009
IGN: There are obvious ties to the LittleBigPlanet way of playing, creating and sharing content. Which bit of the ModNation Racers design/concept came first? Did you want to create a racing game with creation tools that then evolved to share similarities with LBP's methods, or did you look at LBP and decide that you wanted to do something similar but in a different genre, and then decided that racing was a good fit?
Mat Thomas: Our team at United Front Games has extensive knowledge of how to make AAA games, and in particular racing. From the outset we wanted to create a game that really pushed the genre and user generated content was a big part of that. We were fortunate enough to watch as LittleBigPlanet was being developed, and we are thrilled to see the gaming population endorse not only that title but also the Play, Create, Share genre.
IGN: What did you learn from LittleBigPlanet's approach to creating and sharing and how have you improved upon some of its ideas that maybe didn't work as well as they could have?
Mat Thomas: We noticed they did a lot right. Our number one creation goal in ModNation Racers was to let the user complete something meaningful very quickly. At E3, we demonstrated the creation and polishing of a track in less than 5 minutes. This blend of fast and powerful tools is key to satisfying both the curious and the serious player. Also, the PlayStation Network makes it easy to connect all our players together so sharing, rating, and downloading content is something we know all our users can do right out of the box.
IGN: Have you had any interaction with Media Molecule during the creation of the game?
Mat Thomas: Yes we have! We met Siobhan and Alex from Media Molecule after the SpikeTV awards. They were excited that we were also making a "user generated content" style game, and we believed in the Play Create Share genre. There were lots of great discussions about the rewards and challenges of making this type of game. The MM team gets our highest praise for being so friendly and keen to share their experiences.
UNITED FRONT GAMES announces partnership with Sony Computer Entertainment
Vancouver, B.C., Canada, June 2, 2009
United Front Games Ltd. is developing ModNation™ Racers, a creative twist on classic karting, designed exclusively for the PLAYSTATION® 3.
ModNation™ Racers puts innovation and creativity directly into the player's hands with simple, intuitive and fun tools to create custom characters, karts and race tracks. These can be shared and played freely by anyone in the world on the PlayStation®Network.
"We are excited to be creating an accessible, endlessly imaginative and original property. Our team is inspired to push the limits of player creativity in this new take on racing." said Julian Beak, Lead Producer. "Working directly with Sony is an honor."
"With the creative pedigree and vision of this team and our plans for the PLAY CREATE SHARE™ genre, this partnership was a great fit for our strategic vision of this emerging genre." said Scott Rohde, vice president of Product Development, Worldwide Studios America. "We are really happy to be working with United Front Games in bringing ModNation Racers to life, and excited to see what our consumers will create when they get to play in 2010."
ModNation™ Racers was officially unveiled to the world during Sony's E3 press conference. For more details visit the Sony PlayStation™ blog.
ModNation is a trademark of Sony Computer Entertainment America Inc. Developed by United Front Games. ©2010 Sony Computer Entertainment America Inc.
So it was not just Sony going to them and saying hey create this game will you.
