Demotruk said: I think Japanese devs may be even more resistant to the Wii's values than western devs. Look at what Japanese support Wii has gotten lately; Monster Hunter Tri, Samurai Warriors 3, Tales of Graces. What do these games all have in common? They could be done on any console. Even when Japanese devs do support Wii it seems they just want to make the same games they would have made on PS2 or PS3. |
I think this has been the big problem:
Example from a developer's 1st hand experience:
Then in 1999, while attending the annual Game Developers Conference, Dr. Marx got a glimpse of the PlayStation 2. While other developers were captivated by the powerhouse graphics, Dr. Marx was more interested in the unheralded image-processing potential of the console's 128-bit chip.
''I saw that talk, went and got my resume and asked if I could submit it to their research group,'' he said.
Game developers are notoriously finicky when it comes to trying out new interfaces.
Even though it's a japanese system, That was true than as much as I can see it today. The developer's many today do not like the investment in these control scheme's
I think there will be team's that will, but the majority will still concentrate on standard control pad's.
though the dedicated team's may infact grow now that all 3 system's now have Motion control system's that are more than just something thrown in. All three Have very robust motion control system's , So there is more way's that Development Team's can specialize in type's of game's that they want to do more so than before, because
3rd party now can do a game that's based on motion control's as it's main control scheme. before since the Nintendo Wii was the only one who had made their platform with a large direction to motion control's while the other 2 platform's did not have as much of a motion control direction, so 3rd party's that did not have dedicated team's to motion control's would most likely be a small team set up to do a game , but only have one platform to sell their game on. Now not to say they could not make pretty good sale's, but going up against 1st party Nintendo team's an their software, would not be the best outlook for your software sale's if your 3rd party.
but now that there is multiple platform's that the same software could be sold on , that may now change.
which mean's more 3rd party motion control team's that may be better for the 3rd party's to invest on getting more development team's that will make motion control themed game's because not just one platform is out there. Now I know that may seem a little uncool, since exclusive's happen all the time for the PS3 and the Xbox360 an yet the Wii has the most market share. but once again I think it all boil's down to this statement:
''I saw that talk, went and got my resume and asked if I could submit it to their research group,'' he said.
Game developers are notoriously finicky when it comes to trying out new interfaces.
I think that is what is going on , and why it has gone on for so long. but like I said that may now change. which is a very good thing.