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Demotruk said:
I think Japanese devs may be even more resistant to the Wii's values than western devs. Look at what Japanese support Wii has gotten lately; Monster Hunter Tri, Samurai Warriors 3, Tales of Graces. What do these games all have in common? They could be done on any console. Even when Japanese devs do support Wii it seems they just want to make the same games they would have made on PS2 or PS3.

Well, it's not true for all of them, but they do seem to need either a big IP or motion controls to succeed. Check out this 3rd party Wii top ten in Japan:

1. Monster Hunter 3 - Gamepad and established IP

2. Taiko Wii - Motion!

3. Dragon Quest Swords - Motion!

4. Taiko Wii 2 - Motion!

5. Resident Evil: UC - Motion!

6. Deca Sports: Motion!

7. Samurai Warriors 3: Gamepad and established IP

8. Monster Hunter G: Gamepad and established IP

9. Karaoke Joysound Wii: Pack-in Peripheral

10. Dragon Ball Z: Budokai Tenkaichi 3: Motion!

I passed by 21 first party titles to get this top ten, and of course just about all of those made some use of motion. Why the hell are developers so afraid of it?



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
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