heprof00 said said:
You are really, severely misinformed, wlakiz.


KEEP IN MIND ABOVE THAT THE PS3 MODELS ARE SEPARATED BY REGION. HALF OF THOSE MODELS ARE THE EXACT SAME MODEL SOLD IN A DIFFERENT REGION. 360 HAS THE EXACT SAME THING. TAKE THE NUMBER OF 360 MODELS SHOWN ABOVE AND DOUBLE THEM. NOT ONLY THAT, BUT FOR MOST OF ITS LIFE, 360 HAS HAD 3! MODELS ON THE MARKET AT THE SAME TIME, WHEREAS PS3 HAS ONLY HAD TWO.
What exactly are you trying to show here? The core componenets of Xbox Skus have always been the same, they did a HDD upgrade (adding elite, replacing core, and upgrading Premium only once every 2 years), Sony on the other hand throws out at least 2 different HDD models per 'redesign': http://en.wikipedia.org/wiki/Ps3#Model_comparison . In Comparison, Sony had more SKUs and HDD upgrade than Xbox, although they phase out their old models faster.

I don't know where the LTD graph is, but this is end of Fiscal Year 2008, aka, September 2008.
http://vgsales.wikia.com/wiki/2009_fiscal_year
Year end 2009, xbox = 169m$, Sony -600m$
Do the math.
You need to label your graphs/tables better.. What am I looking at? Is this consoles only or handheld or both? This generation only or includes the previous one? How does this show that "If you think Sony has lost a lot of money, MS has lost double that"? You still remember we are still just talking about Xbox 360 and Ps3 right?
NO, THEY DONT MAINTAIN CONSTANT NUMBER. THERE HAVE BEEN PERIODS IN EVERY VG COMPANY WHERE THEY DON'T PRODUCE ANYTHING FOR MONTHS AT A TIME. Additionally, you have no idea how many are being made at all. You have no idea what a "regular" stock is. You call 250g "excess" but it's not excess. It's just that there are a lot of 250s out there compared to 120s (Sony hasn't been able to keep up with demand on the 120s, so there is a shortage. That doesn't mean the 250 is in excess. It means that there are more, comparitively.
Well, now you are saying that for some period of time, Sony, Microsoft and Nintendo don't produce anything. What do they do with all their factory workers? fire them ? Paid vacation?
I am curious, do you even know the definition of "excess supply"? http://en.wikipedia.org/wiki/Excess_supply -> "the quantity supplied exceeds the quantity demanded" I think that bit quite explains why there is "a lot of 250g out there compared to 120gb".
Not going to argue this anymore. They paid a lot because it happened in court. End of story.
And thats all the evidence you have? no links or statistics to show difference between court settlement and actual license cost?
You said that the ps3 was made up of little components from every other company (or something like that). The rates they pay for those things are fractions of a percentage, not 15% as you insist.
Ok, if we go that route, lets say nut and bolt, hinges, Dram, efuses, cell processors, etc.. all cost 0.5% royalty each multuply that by say.. 30.. and you get 15%.
This above has nothing to do with the Sony situation. This is what Dell pays to get licensed software, games, OS, etc etc. Notice it says "highly marketable". This includes things like having Windows/Office/Photoshop on the computer.
or
Brands. Disney. Licensing. I already wrote that. That is what developers pay to make games based on movies or other games. Again, nothing to do with Sony paying licensing fees for a product. Brand fees are for making use of a brand image because a brand image is worth money because it's recognizable and has an established audience and will increase sales. This is not the same as licensing technology or codecs, even if it has similar implications.
Popular software Brand... highly marketable.. you mean like.. Twitter, Facebook(and yes, these all come with firmware 3.0 so it should be paid per console) , netflix. FF13 characters in PS Home.. these count right?







