Chrizum said:
I played it some more today, and it's really addictive. I'm liking the game more the longer I play. The levels are designed greatly, and the sidequests keep things from getting predictable.
Samus Aran said:
One question, what about left-handed people like me? :(
I don't mind doing the shooting part with my left hand as I don't notice it anymore, but won't the sword fighting be akward? |
I see no problem for lefties like you. The character in the game holds his sword with two hands, so you never feel out of sync with the game, regardless if your left or right handed. The gun, I think, is also hold with two hands. At least the first gun (haven't unlocked the other guns yet).
aragod said: Is it even remotely close to 1:1 sword fighting? From the last E3 presentation I was quiete hyped for it, but that slowly faded away as more info was beeing unveiled. |
Absolute 1:1? No, and I'm glad it's not. Remotely close? Definitely. You still have to make motions to do the moves, so it's not like you can just do anything with the sword and it translates. But every motion you do feels natural and distinct, and it always reckognize what you do perfectly.
Seriously guys, both the shooting and the slashing aspects of the controls have been 100% nailed. I have not played a Wii game which controlled better than Red Steel 2 (WSR and Metroid are close, but not better).
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Okay, so the controls are flawless, the presentation is gorgeous, the gameplay is unique and doesn't get repetitive, and the framerate is locked at 60fps.
I'm glad Ubi didn't make a liar out of me when I predicted that this game would deliver on their promise of 'Nintendo-like quality.'
I'm totally jealous, as if you didn't know already.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.