Kenryoku_Maxis said: I don't think the developers of God of War can be comparing anything to Metroid. Development time or their hope for 'maintaining the quality'. Yes, this is my very bias opinion, but God of War games are very repetitive and lacking in originality (in my opinion). And the fact that there's been 3 of them in the last 5 years probably has something to do with that. You can't really turn around and say the quality will go up if you just 'stop making them for a long time like Metroid'. They need to spend MORE time working on a sequel and trying to change the games formula. Metroid games don't just take a 5 year break, then suddenly come back all 'fresh and new' with the same old ideas. They spend a lot of that time developing new gameplay and design ideas. I mean, look at Metroid: Other M. I have a feeling these developers would do the opposite, given their track record with God of War. Even after a '10 year hiatus', the game would still be about mashing buttons and dodging pre-programmed 'cinematic' attacks. |
exactly, the break doesn't make the game great, the gameplay does. Nintendo's philosophy is why make a sequel if we can't do something new. There didn't need to be that 8 year break in the series as they could have made another 2D metroid. The real reason for the break in the series was because Nintendo felt they did everything they could with the hardware without wearing the series out. They held off until a 3D metroid was possible, and look what we got.
anyways, I'm not a huge fan of GoW, but it doesn't sound to me like he wants to reboot the series, instead just bring it back and it will be "all fresh".
EDIT: obviously I'm aware of all the other games, just stating that is why I think he stated it needed a break like metroid.