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sjhillsa said:

The thing I have with Heavy Rain is, it is a QTE(Quick Time Event) game with an intricate story and atmosphere...but we saw earlier games like Dragon's Lair (QTE game) and Shenmue which had a mixture of QTE and free roaming environments. What makes Heavy Rain so special????? Yes, I have played the demo a number of times. Also, won't most people want to save the girl at the sleezy place? Otherwise it would be going away from your own personality just to see an alternative action/event? Even though I found it interesting, the story and atmosphere, setting and graphics, but what is the gameplay, if it is not just a series of QTE????? How is it a benchmark game when Dragon's Lair and Shenmue had done a similiar style of gameplay before this? is it really any better than Fahrenheit for example?  is this the way forward for gaming?  Motion controller, maybe; but QTE I don't know..

I can tell after playing that one demo that it's better than Fahrenheit.

Not that being better than Fahrenheit is much of an achievement, IMO.



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