Carl2291 said:
Aren't we talking 3rd party? And MH is one 3rd party exclusive... Maybe it is big enough, but after 3 years it still hasn't been proven. But i think this sums it up with Wii... "Now, put a whole bunch of money/effort into creating a new core game on Wii with a risk of it bombing... Or quickly make Just Dance 2 with extra tracks, more moves, a few more features, and guarentee an easy profit." Blame Nintendo for giving the Wii the image it has. |
Monster Hunter is the ONLY 3rd party exclusive that is actually worth mentioning. However, like I said, name one game that would be like a GTA or Assassin's Creed that flopped and you can't (note, this doesn't mean actually AC or GTA, but games with the same production values). There have been 0 blockbuster attempts on Wii that have failed. Maybe this is because no one has tried, but if so, then you can't use it as an argument that they do.
Also, Just Dance 2 isn't an easy profit. Look at Shaun White Snowboarding. It was a HUGE success on Wii compared to PS360. So what did they do? More of the exact same thing and guess what happened, the Wii audience dismissed it because there wasn't enough change. Look at the Guitar Hero/Rock Band scene. The games were doing great (also doing great on Wii) and they kept on putting out more of the same, and now the most recent versions are flopping (in comparison and probably in general). If you look at the party sports games, they are selling worse and worse every single time. There is no guarantee that Just Dance 2 will succeed, and Nintendo has never once shown that repeat games will sell on the Wii. In fact, they've shown that ports from the previous generation flop horribly with the New Play Control series.
I'll bring up LAIR. The game was supposed to be EPIC, it was AAA, it had a big budget, it would save the PS3, and it didn't sell. In fact, it essentially put the dev right out of business. Now why put a bunch of money/effort into creating a new core game on PS3 with a risk of it bombing? You ask this question as if core games are a guaranteed sell on the HD systems but they aren't. The only reason we see more "core" games selling well on the PS360 is because they are actually put there. When it comes to multiplatform titles, they get put on PS3, X360, PSP yet the PSP version usually sells horribly (assassin's creed anyone, or the soon to be Dante's Inferno). There is no reason they need to shun the Wii because it "isn't powerful enough". Heck, Street Fighter IV is on iPhone and hopefully PSP, but still no mention of Wii even though it would work perfectly fine and Tatsunoko is selling well.
The Wii never had a chance to break any imaginary image that the industry put on the thing, because no one ever gave it a chance. Nintendo isn't kiddy, they are family and they make quite a wide range of titles from E-T (and publish a few M titles). They wouldn't stop a single GTA, AC, or FF from being put on the system, heck, they have the most violent murder simulator ever on the Wii. Because 3rd parties have refused to put the main titles on the system (or ever try once) there is a false notion that Wii owners don't want good games. Heck, Resident Evil 4 is about to pass the GC version, and all Capcom provides is a light gun test game (I like light gun games, but they don't make for a good test for other types of games) to see if the market wants more 3rd person horror games.
I don't have time to type more, but in summation, you can't say that Wii can't sell big 3rd party core games, when there are none, and you can't say that 3rd party core games are a safer bet on PS360. You also can't say that it is guarantee that kiddy party games will sell, as I can point out hundreds of those that have flopped too.