RolStoppable said:
Red - I got this point covered already. There were no new games like Zelda or Super Mario Galaxy, despite the audience for large scale action-adventures and 3D platformers being there. The reason being that third parties don't want to invest in the Wii and rather go with their third and fourth string teams. If Nintendo made a TPS that sold 5+m, third parties would shrug and say "well, it's a Nintendo game" and put out more casual stuff.
Orange -
No, really. Do you actually believe what you have written? NSMB Wii doesn't cater to the "core" audience? You honestly think that the "core" audience would hold off of buying good games because of the way the console itself or the games are advertised?
And why would SMG2, Zelda and Metroid encourage third parties to make more core games? The Wii already had those games in one form or another, but now, two years after they have all been released, where are all these third party core games that were supposed to come out? The easiest answer is often the right one: Third parties don't want to make these games.
Blue - This isn't a problem that can be fixed by throwing money at it. Talent is rare in this business, so there are only so many games that can be made at the same time. Paying off third parties isn't really going to help either, because all their most talented developers are already working on 360/PS3 games.
Why isn't Nintendo willing to do it? Well, did you ever look at the sales charts? There's no need to act desperately and as I have previously said, it shouldn't be required to moneyhat third parties for every single game. The Wii offers a good environment for third parties to succeed (highest software sales, lowest development costs, biggest userbase), it's just that for some reason they don't want to try.
What that reason is? Third parties want to be in the driver's seat of this industry. They want to be the ones who decide about the fate of video game machines. If that is the case, then console manufacturers will fight over them and pay for exclusivity or fund entire games. Their ideal world is Sony and Microsoft having about even shares of the market (with Nintendo being a minor player, because they are evil and refuse to moneyhat like the other two), because if one would become too successful, there wouldn't be much reason to pay off third parties.
Now of course things developed differently compared to what was expected by the industry. Nintendo became the dominant player and that is the nightmare scenario for third parties. Nintendo is good to go alone, they don't have to rely on third parties like Sony and Microsoft. In case third parties would fully back the Wii, Nintendo would only become more dominant which is exactly what they don't want. So they decided to fight Nintendo with all they've got. Pretty much all major games go to the HD consoles, but not the Wii. They come up with reasons why the games aren't coming to the Wii, but over time those reasons became more and more questionable. Low software sales? Games get ported for the PSP, not the Wii. The Wii hardware isn't capable of running the game? But no problem to bring the game to the PSP or lately, also the iPhone.
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