What killed me the most was the walls of spikes he'd raise. So if I saw a shadow I would back off.
The second thing that killed me was not waiting for all the rocks to break. So I'd dash after a bomb boo and get bopped with the last rock. D'oh!
Otherwise Bouldergeist is OK. There is harder stuff out there.
There is no such thing as a console war. This is the first step to game design.







