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Resistance: Fall of Man was pretty ridiculous with its checkpoint spacing, I agree.

But Tools of Destruction...checkpoints or no checkpoints, that was one INCREDIBLY easy game. You should barely be getting hit, let alone dying. ACiT...now, that's a different matter. But in neither game did I think the checkpoints were unreasonable. It's not like it respawns you before a large battle or anything...



(Former) Lead Moderator and (Eternal) VGC Detective