rocketpig said:
Your last sentence is confusing me. How on Earth do you consider the RPG elements in ME2 lacking? It offered the most flawless RPG experience I've ever seen... BioWare completely streamlined out the typical RPG nonsense and let the player dive into the story, controlling even some of the smallest aspects of the game through very intuitive dialogue trees. And that's not even bringing up the game imports, which have taken RPGs to an entirely new level. And not to beat a dead horse, but some of you need to realize that this is primarily an RPG game. You can't expect BioWare to add a TPS component like Gears of War, otherwise the RPG elements will start to suffer by turning it into a non-stop action game. I think too many of you take of the attitude of "Let them have cake" without thinking over just what sacrifices might have to be made to the entire franchise just to suit your personal opinion of what the game should be. Oh, and I do find it mildly funny that someone rocking a Raiden avatar would be bitching about the shooter elements in an RPG game... One could say the exact same thing about MGS4 if they chose to completely ignore that it's primarily a STEALTH game, not a Gears-type TPS. |
Some people enjoy that "RPG nonsense" though. I know I miss having more detailed character customisation and having a greater control over my weapons and gear all the time. Not too bothered about the lack of loot. These are both aspects of RPGs that are missing or reduced in Mass Effect 2. The story aspect has been done brilliantly but if you only have the story aspects, it stops becomming an RPG and is really an Adventure game like Heavy Rain, Little Big Adventure or Zelda.