| albionus said: Also sorry my last post sounds snarky, I thought it sounded sarcastically humorous but it doesn't when re-reading it. |
No problem, my posts don't all sound that nice either, I guess.
| albionus said: Now I'm mad, they were paid to solve what I had to pay OSU to let me solve. |
You're not the only one. I probably wouldn't go as far as paying to work, even in something this interesting (then again... maybe), specially knowing someone would profit from it, but I do envy the guys who got to do it. If only all software eng. work was as interesting as this.
| albionus said: I'm not sure if LiveMove uses calculus or if it simply records a ton of points but either way it's a lot quicker than what the devs had to do before. |
Well... I know which one I'd choose, and it's not because of fear of calculus, but I can't really argue about which one is better, or anything. And it's obivously easier to have it done for you, as long as it works.
I guess my point was more that I don't think the absence of the tool should excuse game developers doing a sucky job. I mean, I can understand the amazement of some journalists about the complexity of all this, but I personally expect a little more from the developers who work for publishers that are allowed to see the dev kit before the system is even released.
There are other much better excuses. Unfamiliarity with the system, working with prototypes that might not exactly match the final versions, lack of imagination to find acceptable uses, time constraints to publish on the launch window, etc.







