Kenryoku_Maxis said:
Then hopefully it'll turn out to be something truly unique. But considering many people really got into his games with Final Fantasy VII and later, and those games had heavy influence from other parties (such as Tetsuya Nomura and Yoshinori Kitase, among others), some people might be in for dissapointment if they're looking for an experience 'like' FFVII or later. This could end up being just like Lost Oddessy or another of his previous FF games (pre FFVII) in theory. Part of what makes a game more unique, at least in my opinion, is the inclusion of multiple people to the project to voice their own concepts and ideas. Since he's mostly gone off to establish his own company and do his own thing, he's working mostly just on his own ideas. So we'll have to see if this game turns out to be truly unique or more like the games he's made in the past. Honestly, I'm hoping this is a completely fresh project that could take JRPGs into a whole new direction. But we'll just have to see. Just going by Sakaguchis previous works however, he does seem to stick to common character themes and gameplay formulas so that might happen to this game is all I'm saying. |
All this is from his blog:
http://www.mistwalkercorp.com/en/col...lumn1_eng.html
We've completed several projects, and Mistwalker's first wave has passed. Even as we reflect on our many experiences, we embark on our next journey. There are many things to accomplish.
・New ideas
・Combining the scenario and game system
・Real time
・Ideas that are emotionally moving
We're doing research & development from a prototype that I haven't worked on since FF7. We're finished with that for now. There were a lot of trials and errors, and it took longer than expected, but it was an unexpectedly good challenge. I'm reminded again of how "it pays when things are working," so taking advantage of what a prototype offers, there were many trials and ideas that didn't seem to work out, but I think we made a new feeling and experience. From here on out is a phase in which we take steps towards our next product. The scenario is still just a rough plot. We brainstorm, rethink, and exchange ideas every day. Anyway, the whole team is moving towards those "new ideas." Our struggling efforts may reach us even higher than our first wave, and take us to the next level. So, that's what we hope for !
So for now, here's my first entry.
But this isn't Cry On right? As far as I know it's just Sakaguchi working on CO, and not MW, right?
Small update:
Right now, I’m making a game and I’m going through quite a bit of trial and error. My main objective will be to not be embarrassed in calling it the ‘next gen’ RPG. While characters, maps and other essentials are developed in parallel, the game system is tweaked daily. It’s been going on for a year. Feels like it never ends…but there should be a solution ahead. I’m starting to see it a bit. Finally.
After tiring myself over these thoughts, I build Legos..... |
Another update 1-7-09
Something New
New Project Finally Half Way Through I’ve finally reached half way up the mountain in regards to the latest project I’m on. Of course, there is a lot of work left to do, but I feel it’s approaching something I wanted to achieve. I’m betting a lot on this project. Oh, and I have an announcement..... the project, “Cry On,” is no longer in production. I had a lot of special feelings behind the story of the Rock Giant and the young girl, but I regret not being able to go with it. That being said, I’m starting a completely new, large scale project, different from this. I can’t reveal the platform, release date or the content of the game itself, but I’m putting my full strength into this project; including 120% of my emotions. “Something new” is always a difficult proposition. Challenging the idea, I find the energy from myself and sense the feeling of living. Sense of fulfillment; I sincerely feel the importance of it. |
May 4th update:
Planning to basically put importance on having seamless control of the overall direction of the game, mixed with CG spectacle scenes. Controls will have a bit of a trick to it, while having a blend of RPG-type strategy and growth. Behaviors based on interaction with the situation around you...wait, I'm not supposed to say more than this… (^^; Sometime this year, it seems I'll be able to announce what this new project is. During that time, we will try and post model artwork, behind the scenes stories, as well as introductions to staff who worked on the development. With all the different elements and staff putting their "heart and soul" into it, it feels different from projects until now, but in a good way. Please look forward to it. |
http://www.mistwalkercorp.com/en/column_eng/pg115.html
New pic
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He has mentioned many times this is a new direction for RPG's & its is "true nex-gen"
In nintendo's press briefing they said it would be a "new form of RPG"
who knows what all this means, there are rumors the vitality sensor will be used with it
If your hoping for this to be a fresh project that takes JRPG's in a new direction, then get hyped!!!
All hail the KING, Andrespetmonkey