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Hephaestos said:
I couldn't beat Ganon in the first zelda, and my sister told me that my cousin (who had finished the game) gave her a tip for me.... I had to use the wooden sword that is why it didn't work...
I restarted the game (only way) and after running arround blue armored guys for days to hit their backs, it worked, Ganon was easy as hell to kill with the wooden sword!

I felt ashamed for relying on outside help ever since... and that was my first game too!


(she did the same thing in metroid... though the advice was reach this platform.... that you could only reach with double jump (or spin attack forgot what made you go higher).... that advice didn't work as well...).

So in final... the worst is going to IGN for the help.

and read the recent Iwata Ask on Zelda, there is a part where VGgod is quoted as saying (vaguely) that if the otherguy didn't find how to open something even if the clue was somewhere else in the game, than that meant the game was badly designed as others won't find it either.... Basically if the solution seems absurd to you, the player, it's the designer's fault.

I can't tell if you are serious or not (I know the Iwata asks thing was there, the other parts though...)




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