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bmmb1 said:
Barozi said:
LordTheNightKnight said:
"and the game didn't flop, the legs are impressive"

Oh. My bad for not checking up on it. It's sold 210K already. Then again, Madworld and Conduit opened low, but have sales about 400K, and people still think they flopped.

I'm not calling this game a flop anymore, just that it had a really poor opening, and that people are still quick to judge Wii sales out of the gate, not long term. Look at how little recognition Mario Kart Wii gets for outselling GTA IV (both systems combined, and in every region now).

So it makes it clear the Wii didn't kill this game. The game just is niche, like every other "test" game that publishers boneheadedly think is more than niche (or know they are and are using this as an excuse not to support the Wii).

You always make it sound like Wii developement is as cheap as making NES games......

Totally ignore the fact that The Conduit, Madworld and Dead Space got a price cut like 5 weeks after release (in Europe often after 3 weeks). Next time I see a new multiplat HD game reaching 500k on each PS3 and 360, I'll claim a HUGE success, like you always do....

I no longer recall how long it took for Madworld, but The Conduit took a hell of a lot longer than "5 weeks" to get a price cut. Not that this is the main point of this thread, but I can't stand it when people use false "facts" to prove their point.

It also wasn't the main point of my post how much it exactly takes until those games get a price cut.

Just the fact that they got a price cut pretty soon after the release and that any sales increase over the last months is nice for the records, but in the end pretty much meaningless in terms of profit.