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kowenicki said:
itys no good saying i dont like metacritic.... live with it.

good work.

except the concept of AAA = metacritic > 90 is a relatively new concept localized to the press and for some reason this website and possibly a few others. I have plenty of reason to disagree with that concept.

here is a gamedev thread on the topic that is interesting. - http://www.gamedev.net/community/forums/topic.asp?topic_id=489423&forum_id=3&gforum_id=0

and another topic - http://www.troelsfolmann.com/blog/?p=30

and a definition - http://www.gamedev.net/dict/term.asp?TermID=1323

None of them point to critic ratings as the definition of AAA games. In fact, I think I'd be hard pressed to find a definition of AAA = Metacritic > 90 from any respectable dev/publisher.

Oh, and here is a quote from gamespot forums of all places

Typically, there's two different terms in play at the same time:

In the mentality of gamers (especially in system wars), AAA refers to a game that gets a 9 or higher as a score (namely from GS for the purposes of arguments), if I'm not mistaken.

In the terms of the actual pro game community, AAA refers to a game that essentially has a rather large budget behind it. I'll have to find out what the exact numbers are, but most likely a multi-million dollar budget would be a likely candidate to be a AAA game.




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