| albionus said: One of the reasons being that until a few months ago devs had to figure out the calculus functiones required for each move they wanted to capture. It was taking a lot of time and money to do that. Now they not only have more experience with what works and what doesn't but there is also a computer program that automatically generates the function based on how the programmer moves a Wiimote. Why Nintendo didn't have such a program over a year ago for 3rd parties is beyond me. |
Where did you get the info that there were no such libraries included the dev kits? And exactly what "computer program" are you talking about?
Plus, this is a just a wild guess, but I'd say most moves aren't going to be coded through "calculus functions", but with machine learning and pattern recognition.







