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albionus said:

One of the reasons being that until a few months ago devs had to figure out the calculus functiones required for each move they wanted to capture.  It was taking a lot of time and money to do that.  Now they not only have more experience with what works and what doesn't but there is also a computer program that automatically generates the function based on how the programmer moves a Wiimote.  Why Nintendo didn't have such a program over a year ago for 3rd parties is beyond me.

Where did you get the info that there were no such libraries included the dev kits? And exactly what "computer program" are you talking about?

Plus, this is a just a wild guess, but I'd say most moves aren't going to be coded through "calculus functions", but with machine learning and pattern recognition.



Reality has a Nintendo bias.