yanamaster said:
I agree to a that MGS did create the stealth genre on the consoles although i'm not sure if "thief" wasn't the first actual stealth game ever created. I do agree that the first game was innovative, i'm argueing that he hasn't really shown anything since as mgs2,3 and 4 are just rehashed versions of the original with better graphics and extras that could be found in other games as well. Sure those games had extras of their own like hiding on boxes, camoflauge , eating to regain stamina etc. but i honestly don't see it to be vital for the overall gameplay. In MGS3 i never used camo and got by just fine, in mgs2 i only used boxes and lockes as hiding places if the game needed me to but not because i felt that i had to in order to finish the game. MGS4 and the invisibility camo is a straight nocl-off from crysis as i see it ;P. but then again i might be just some gaming genius and have a crappy point of view because of it. You know which devs to me are innovative? For instance Quantum dreams as they are basicaly doing something that wasn't really done before, same with Nintendo and Miyamoto, even if we don't like the games the wii mote and some of the wii series games are absolutely fanstastic. So i'm really waiting to see if devs have anything special for wii motion + or Natal as that could be a total rejuvanation of gaming as we know it.
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In Crysis you become invisable but in MGS4 you have Octocamo it dose not make Snake invisable but mimics the inviroment sornding Snake t make him less visable not invisable and MGS4 was being devloped from 2005 before Crysis and mainy games have done invisabllity before Crysis anyway. Kojima is one of the masters of Game design and has been since MG o the MSX back in 1984.
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