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ioi said:

Well I though my original post was fairly clear but just to address a couple of points.

  • We will have the option to run standard membership for just a month if people want to just try it out or find a yearly subscription too cost-prohibitive
  • The cost of a standard membership isn't set in stone yet - $99 is there as a rough idea and I'm keen for feedback. Maybe $70 or $50 would seem more appropriate ($6 or $4 per month really isn't a lot)
  • The cost of premium membership is in the many hundreds of dollars per year and is aimed at industry clients
  • Standard membership will be everything you have now, plus new features such as weekly records, milestones, pre-order charts, more advanced comparison tools
  • Free membership will be limited to only top-level data each week, with rankings for games below that. The actual cut-offs we use have not been decided yet, but will be along the lines of what I said in the original post.
  • On game pages, you will still be able to see the first ten weeks of sales (free membership) or all weeks of sales (standard / pro membership) along with LTDs for all. So you can still see, even with a free membership, how many copies have been sold in total.

It's no different really, to only being able to see the top 200 games now in a given week and the top 50 per console or platform (we track 5000 skus per week). Any data for games outside of those filters is still there and will still show up in LTDs and on game comparison charts etc but you can't easily get to them in the weekly charts.

By paying for a standard membership (or ultimately a premium membership) you make the data more accessible and also add lots of new features that are not available at the moment. I see it as a forward step, not backward.

I'll be happy wit that!

so if its between $70 - $99

are we talking like £40 - £50 a year?



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