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theRepublic said:
Carl2291 said:

Sales of over a million are good. I never said it wasn't good.

What i was picking at, was how many titles there are and how many sales they have gained combined...

Should i get the biggest 3rd party core titles from PS3 and 360 to show you the sales, and give another reason why they should/are staying on those consoles?

No, you should get me the list of big, core third party titles that performed badly.  You said the audience doesn't like them, prove it.

While you are at it, you should probably take a look at this too.

Demotruk said:
Carl2291 said:

You do realise that those FIVE games you just gave me ammount to total sales of just over SIX Million?

They also amount to two two-year-late ports, two unarcadey rail shooters and a title that's released only in Japan and has outsold every HD game bar one.

Would all depend on how you defne "big". But anyway...

That's the whole point of what im saying. Why would the 3rd parties bother to make big huge blockbuster games for Wii, when party games are outselling certain efforts by 2:1 (in the lowest case) and making millions upon millions... When those said blockbusters are selling so well on PS360?

I'll give you an example, using a big hit game you gave me.
Call of Duty: World at War (launched day and date with PS360 versions) - 1.40M (PS3 - 3.81 360 - 6.15)
Carnival Games, Game Party, Deca Sports - 3.54M, 2.17M, 2.14M

Now, what impression do you think that has on developers?