Procrastinato said: I can see the logic in some of the "MPT wasn't a new game" comments, and maybe that rails shooters are too niche, but calling MadWorld niche is basically calling God of War niche. In other words, its not. You could argue that it doesn't fit the Wii demographic, *at all*, which makes it niche *on the Wii*, but... you'd basically be agreeing with Capcom's statements then, not this guy. It was way too short, however, I'll give you that. |
Why are you comparing MadWorld to God of War? Let's try comparing it to other beat 'em ups that the same developers have made. Remember these are the same guys from Clover studio.
Viewtiful Joe (GC) - 0.12 million (Japan data only)
God Hand (PS2) - 0.07 million (Japan data only)
MadWorld (Wii) - 0.40 million (no Japan data, 0.26 Americas, 0.14 Others)
Bayonetta (360) - 0.18 million (0.09 Japan, 0.09 Americas, no Others data)
Bayonetta (PS3) - 0.26 million (0.21 Japan, 0.05 Americas, no Others data)
Obviously, Bayonetta was just released in the Americas, so we need to compare just the first week of sales for each game.
MadWorld (Wii) - 41,339
Bayonetta (360) - 90,112
Bayonetta (PS3) - 52,149
Not much difference. This style of game is just niche. There is no way around it.
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