Khuutra said:
I can, though. I'm doing it right now. One can argue that Mario Galaxy has innovative level design, and to a degree that's true, but it as since been pointed as as still being samey - just Sunshine on globes without FLUDD, etc. And that isn't actually an innovation on GTAIV's part. My point is that the majority - the vast majority - of 90+ games on metacritic, for all platforms, are rehashes and sequels. We'll take the PS3 as an example: *Big list here* Now let's see here. From this list of 20, we have 12 sequels, some rehashes, recollections.... the only really original, innovative titles on the whole list are LittleBigPlanet and Braid, and one of those is a port and both of them are platformers. You could make an argument for Arkham Asylum though, I suppose. The 360 and Wii's lists look much the same. Innovation is nont one of the primary factors in review scores here, and a lack thereof is not what accounts for New Super Mario Bros. Wii's review scores. Easier to say that reviewers just didn't like it as much as the average Wii owner. That's been the case with plenty of games before. |
Then we obviously just disagree on it.
I gave examples where reviewers talk about innovation in games. Proving that it can count. I can find multiple other examples too where innovation (Or lack of it) is talked about... While i agree it isn't one of the primary things (Presentation, gameplay, graphics and replayability IMO) it is still there and it does help in reviews.