Khuutra said: It's not about controls, though - controls are only a tool, one method through which one increases accessibility. The iTouch line is problematic in that the accessibility is lower, if only because they're comparatively expensive. You think that after half a decade, the design paradigms and demographic paradigms brought on by the DS might be a fad? I don't know what to tell you. You are unnecessarily limited in your definition of "change". Exclusively holding to motion controls or touch screen controls would not be enough. Expanding one's ability to pentrate audiences is more effectively served by variety of product. Again: the image of the industry has changed. Te heart of the industry has changed. Nintendo did much of that. |
I do not see any change in the DS in terms of design or demographics of games or console. it simply rode the gameboys empire. if you consider marketing smartly towards new demographics revolutionary i guess you have that.
i never called the DS a fad, though i came close to calling the wii one. i implied the wii had a few things break its way and much like the ds had a solid marketing plan and corporate strategy that were well executed to increase mindshare.
if they had truly shifted what gaming was i would agree but they have not, interface has been their biggest change, the games themselves have not seen any sort of real shift, just better more focused marketing, and strategy
though i guess if you saying that how we market games is the change i could buy that, and nintendo could get most credit for that, but that is hardly a change in gaming it is a change in image of gaming.
and yes i do feel the iphone/ipod touch demographic at current is limiting itself by price though i see that changing in the next few years if apples historic price movement structure stays the same.
the image of the industry has not changed, nor has its heart. the facade that you see is noting more then an outer shell and window dressing
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