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Khuutra said:
Goddog, it can't just be about nostalgia, because a lot of consumers just don't give a damn about back libraries.

Accessibility and quality are not mutually exclusive.

The idea that "core" customers buy more games is not necessarily rooted in reality. Cite sources.

If you think I'm going to make longer responses for a while, you are mistaken.

 

you misunderstand what i mean by core.  by the definition I am using core customers are just that the ones who spend the most on gaming consistently. circular logic you may argue, but in this case core specifically refers to those who buy the most games. now you could argue that the cores taste in games has shifted, but i do not see that, as i see an up tick in non-core customers. failing a better term i mislabled them casual/accesability in my prior post. a better lable in retrospect is non-core. these are the customers who are there not becuase they belive in (brand/hobby/idea/product/or goal) but because this product right now suits the needs of their disposable income.

 

i granty you accessability and quality are not mutually exclusive,

 

 back libraries are where money is made and are, very, very important. they build empires. they lay foundations and pull customers in for life. some customers dont give a dman but either way this one ill give you as a difrence of opinion

 

 

shame you wont make longer posts i enjoy a good back and forth even if i get ripped a new one. how else do we advance ideas?

 

oh and edit, sorry took so long to reply its a bit of a drive home

 

edit 2 forgot to reply to the whole growth thing, i dont pin it all to nostalga, i pin it to good marketing, well designed products (industrial design is up quite a bit over last gen),  a good idea of the target audiance,  growth of shared media experiance.(should have included this in first post slipped my mind as i was working on getting out the door)



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