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Torillian said:
vlad321 said:
naznatips said:
JRPGs are defined by their linear plot progression and lack of development (both character and plot) related decisions. WRPGs are defined by the ability to make decisions which affect the plot, progression, and character.

Demon's Souls has none of this, and is hardly the first JRPG to give you choices on where you fight at any one time (Kingdom Hearts, Dragon Quest, Star Ocean games all give you some options as to where you wish to go in some games, options that don't really effect the plot).

My only conclusion is that you are basing this decision on the art style, which makes the topic hilariously hypocritical. Also would you mind adding me on PSN (naznatips) so I can check your trophies to see that you actually completed this game and aren't making a troll thread based on what you read on the internet?

See, I always thought the destinction came from the gameplay, not the story. Now the most I can say is that I have seen an imported version being played, never played it myself, but it seemed like it played more like a WRPG than most JRPGs.

not all jRPG's are turn based though.  I think people would have a hard time playing a jRPG with an action based combat system like SMT: Devil Summoner 2 and come away thinking it's a wRPG.

See I haven't played that. The most exposure I have to JRPGs where there isn't a set turn-based combat would be the later FFs. Also played some Golden Sun ( I loved that one, solely because of the puzzles) Legend of the Dragoon, but not much else. Maybe I'm just misguided on the whole JRPG thing.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835