dharh said:
Dynamic spawn points and limited invulnerability after spawn. |
What do you mean by dynamic spawn points?
I like the idea of limited invulnerability after spawn but that will just mean people camp a little further back from the spawn so it really makes minimal difference. Also spawn camping isn't the only type of camping; there's a huge problem with people hiding in random corners or going prone in tall grass so "dynamic spawn points" and limited invulnerability only help you for one type of camping.
My ideas would be:
1. I kinda stole this from a video I saw on youtube but if you stay within one small radius (like a 20 foot area) for too long (and you're not reloading, waiting for your health to recover or using a sniper rifle) then you slowly lose health so it makes it easier for other people to kill you if you try to camp.
2. If you get killed by a camper (which they would actually make a solid definition for - like someone who stays within a small radius for extended periods of time) you immediately spawn directly behind them for an easy revenge kill
3. Punish campers:
3a. If during the game you spent too much time staying still or in certain small areas you get no match bonus
3b. Kills you get while camping count towards your score/teams score; but; they don't count towards your killstreaks. i.e. You can't earn a nuke by sitting in a corner for 25 kills
That's all I've got.