By using this site, you agree to our Privacy Policy and our Terms of Use. Close

The big problem is that no one looks at the potential for these games objectively. Look at historical precedents and guess how many copies big games can actually sell. I'll do some key ones.

Game name Best-case scenario / Fairly realistic expectations / Worst-case scenario

Wii Play 30+ million / 17.5 million / 10 million

Zelda: Twilight Princess 6 million / 5 million / 4 million

Super Mario Galaxy 12 million / 9.5 million / 7 million

Wii Health Pack 10 million / 3 million / less than 1 million

Metroid Prime 3 3.25 million / 2 million / 1.5 million

Super Smash Bros. Brawl 8 million / 7 million / 5 million

Animal Crossing Wii 8 million / 4 million / 2 million

Mario Kart Wii 9 million / 7 million / 5 million

Nintendogs Wii 6 million / 2.5 million / 1 million

F-Zero Wii 1.5 million / 750K / 250K

Pikmin Wii 2 million / 1.25 million / 750K

 

Only if you put guesses out there at the actual sales potential of games can we discuss which games are important or not. Anything which does under 3 million units can't really be called a "killer app," as far as I'm concerned.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.