r505Matt said:
Well, depends on what kind of depth you're talking about. JRPGs have deep, but predictable and rehashed stories. Bioware games have depth in choice that let you actually control the outcome (which is part of what a real RPG is to me). For a long time, with FF and CT and SMRpg and other great, fun RPGs, I didn't consider them real RPGs since you don't role-play anything, you just follow the path. Some games these days offer real choices, and that's the beginning of true RPGs coming to video games. It surely isn't an easy thing to do. The easy thing to do is to make a story and force players on a path to follow that story. That doesn't take much ingenuity. All you need is a good story to grip the players, but the way of presenting that story is cake. It's like you only have to do half the work with that formula. That said, there are good JRPGs and good WRPG; and, there are bad JRPGs and bad WRPGs. To me, it's more about quality of the product than it being about whether one is innovative or not. Innovation isn't everything, I just want to have fun. |
The problem is that you can choose the absolute best JRPG story, and ti will fall short of ANY mediocre book, never mind the great ones. Games have never been about linear stories since they are ALWAYS shitty compared to stories on other media. Gameplay and a changing storyline or extremely deep immersion are the aces of video games as a medium, both things which JRPGs lack heavily.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835








