Carl2291 said:
Dev time/costs is my guess. If they didn't remove it, we could have been waiting until 2011 possibly... |
1UP: What would you do differently if you were starting over again now?
SL: To be honest I think we could have seen that the sandbox game structure was not working for Alan Wake earlier. Early on in the project, we were making a lot of compromises regarding this, before we decided to concentrate on the story-driven, tightly paced, and packed thriller experience. I'm very glad that we did, but on the other hand, I wouldn't change a thing. I think this has been a wonderful journey and we have all learned a lot on the way. It has not always been easy and has called for a lot of determination and faith. In the end, I hope that all the love, care, and thought the team has put into this game will shine through to gamers.







