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Khuutra said:
c0rd said:

Oh, I understand that. Super Mario World wasn't a great example, I guess I was only comparing the overworld themes between games rather than overall soundtracks.

Game soundtracks nowadays seem to re-use music way too often. Now, I could be wrong, but I don't think it was the same a decade ago. I'm not sure if it's because of laziness or higher demands due to improved sound quality (I'm no expert here), but the result is meh. I'd take a wide assortment of SNES music over orchestrated rehashes any day.


@Khuutra: I kid you not. I guess that's what happens when you grow up with stuff like Duke Nukem, Goldeneye and Diablo...

Part of it is the fact that coming up with wildly different melodies and harmonies for many different songs is very, very, very difficult! Ocarina of Time must have been a Herculean effort.

More, building on a single theme is a legitimate mode of composition: I think God of War is a good example of how this can be done well.

As to the comment directed at me. it's really just bizarre. I mean, he's never even heard of it? Did he never play the GBA games, or New Super Mario Bros.?

Oh yes, I just don't think it is appropriate unless called for by some thematic purpose or artistic vision. Super Mario World is neither minimalistic or thematically driven (like God of War or, better yet, Twilight Princess) so I'm having trouble thinking of it as anything other than a song being padded for the entire game.

c0rd: Kazumi Totaka (Super Mario Land 2, LA, Yoshi's Story, Luigi's Mansion, etc) certainly did it back then.

It worked wonders in Luigi's Mansion though, because the game's thematic atmosphere actually lent itself to it.