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nordlead said:
Onyxmeth said:
N.Genckel said:
Bravo! Now, forget about trying to stop piracy, because it will never happen. Instead, focus on delivering a product that is actually better than the pirated version.

Outside of a few rare examples where this might work, how do you propose each developer creates a product that is somehow better if it isn't pirated? A pirated game is essentially supposed to be everything the real game is, since it's a copy.

gimp the product where you have to buy the original from the store to get a unique DLC code that without it you can't beat the game. It'll kill second hand sales, and piracy all at the same time. Oh, and throw on internet verification every time you start up the game. Nintendo could start their own ISP so they can make even more money while they are at it.

 

I honestly can't tell if you're being serious. Unique DLC code? So a game would be useless after that DLC code was activiated, putting an end to lending games to friends. Not to mention if your own system crapped out and you wanted to beat it again, you couldn't as you already used your unique code. Internet verification? Really? Again, sounds like you're being sarcastic. You should at least realize any implementation where a game is "gimped" like this will simply be hacked to play like a normal game without activation.

@Onyx: I was talking about Wii games for region locking.



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