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Kasz216 said:
Torillian said:
Kasz216 said:


How do you turn? Previous games have you point the IR corner at the edges of one of the screens... can't use that.

couldn't they use the nunchuck as the left analog and the directional pad on the wiimote as the right analog and do the norm for camera/character control?  Seems like that would be plausible.

You could use the directional pad, but I can't see using it just as you would an analog stick.

For wide turns I could see it.  It would control drastically different then most games though...

and would control like Killer 7.  (Which i had mentioned before.)

What if they just ditched strafing, a la Resident Evil 4?

Torillian said:

On a side note, it looks to me like the slashing is done using the IR pointer, but if that's true what do you think the WM+ is for?  It was my understanding that WM+ just gives more information on the position and orientation of the Wiimote but doesn't change the IR pointer functionality.

Yeah, something's incredibly odd here. How does one make a game with three unrelated control schemes? If it's IR, why use Motion+? And if it's IR, how do you use the Classic Controller?