gamingdan said:
Left the bolded and final in to show what i'm responding to. Firstly i'm appalled that i've actually had to quit lurking to reply to this absurdity and as a proud lurker for years it shames me. Secondly some basic math. going by the upper figure quoted + $1 mil for other costs like discs, cases, shipping and the pitiful amount of ads that are inherent in Ubisoft made games. So 10 million dollars total, a game would have to sell ~250k to break even at a $40 pricepoint. A quick check on the VGchartz game database shows 26 games above that (majority of which without others data so may be a few more) that have been published by Ubisoft. If anyone has the Ubisoft Financial breakdown to beat this point in even further feel free to add i'll be off trying to become the guy. |
First... retailers don't buy Wii games at $40 from the publisher, especially if they sell for $40 (or less) at retail. From the money they do get, there are licensing fees, etc... Your 250K number is pretty outrageous.
From SaviorX's own post (which you quoted, but snipped...):
"Game development on the seventh generation consoles typically requires a budget of around $10 million or more and according to IDC analyst Billy Pidgeon. "You might be able to weather one title coming in at 500,000 in sales," he said. "But two or three failures like that and even big publishers are going to be hurting."
Looks like 500K is a loser, from the quoted professional's standpoint, on a $10M dollar game. Re-evaluate your guesstimations around that.