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"Exactly.. The Wii's low development cost is a double edged sword.....it be great when used to potentially and terrible when taken advantage of which seems to happen consistently"

Which was the same with the PS1 and PS2. They didn't cost a lot to develop for, but the potential was taken advantage of. The obvious answer is to use the Wii to potential, and then just have the other games on the sides, same as the other hit systems.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs