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Garcian Smith said:

Wrong. What keeps (and will keep) PC gaming alive is the fact that indie/art-house dev studios can release projects that would never have a chance of showing up on a console through services like Steam and D2D. Games like Torchlight, A Reckless Disregard for Gravity, The Path, Eufloria, and Machinarium would never see the light of day if they were pitched for PS360. The only thing comparable in the consoleverse is WiiWare, which introduced us to talented developers like Gaijin Games, 2D Boy, Frontier Developments, Over The Top, and Romino Games, and gave in-house devs like skip (developers of the Art Style series) the chance to really shine. The only thing that the HD Twins get in that vein is the odd PC/XBLA title like Braid (which was only barely profitable) and the once-a-year artsy PSN game from Sony.

It's that spirit of innovation that recently attracted me back to PC gaming and away from the HD Twins.

That sounds very biased. XBLA/PSN have just as many good indie games.

 

lol @ bolded part

Braid sold more than 300.000 units on the 360 alone. The designer (Jonathan Blow) gets 70% of the revenue, that's about $3.2m !!!

The dev costs were about $200.000 - $500.000 at most, because it was an incredible small team.