Mise said:
One of my bigger issues with Bethesda's games is a very common pitfall that most open-world games fall into - outside the primary quest and some of the bigger side quests, nothing you do either is (or feels like) worth doing. For example, in Oblivion, you can be the champion of Cyrodiil, the Arch-mage of the mages guild, leader of the Dark Brotherhood and the master of the Fighter's guild - at the same time, no less - and outside of a certain statue and some random comments, nobody either notices or gives a damn. Hell, you can be the god of madness on top of those, and all you get is a summoning spell. And while games like Shadows of Amn don't have an open world and are more restrictive in terms of exploration, I consider most of their (side)quests better simply because it feels like you're doing something that actually matters beyond loot and EXP - even though it might be the same thing you've done on five other playthrus. Honestly, having hundreds of sidequests is irrelevant to me, if none of them are actually interesting and/or somehow significant outside magical phallic objects and grinding. Quantity doesn't really have a quality of it's own in RPGs, methinks. |
Yes, I wish too that not all side quests would be independent of the main quest and the state/fate of the world, but side quests also have their charm - there's a satisfaction in completing a quest. You could see it as a form of mini game lol.







