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Some people don't seem to understand Bethesda's vision. Their idea is to make RPGs where you have a huge world and tons of stuff to do, it's all about the freedom. Bethesda games are the opposite of linear games like Bioware games.

Instead many people perceive Bethesda as they would be somehow weaker at game craftmanship just because their games don't have as focused storytelling. But it's a misunderstanding of what they wanna do. Also, if you make open world games it's impossible to make them as 'tight' and bug-free as linear games (something that Bethesda gets so much unfair criticism for).

Reviewers get this thankfully. Else Bethesda wouldn't be able to outscore Bioware at Gamerankings and Metacritic reviews (not using that as an argument that Bethesda is better than Bioware though as their average scores are very close around ~90%).