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Kenryoku_Maxis said:
theRepublic said:
Kenryoku_Maxis said:

I really feel you are exaggerating what you felt was a slow start to the game and making it out to be this drain on the sales of the game on the whole.  In hindsight, its what sets the title apart as a '3D Mario'.

Do you believe the sales are below where they should be?

If so, why do yo think that is the case?

I've said three times in this thread that 3D Mario games don't sell as well as 2D Mario games and that's why Mario Galaxy isn't selling as high as some people think it should.  It has nothing to do with 'cutscenes' or 'flow' or etc.  3D Mario games cater to a different crowd than the 2D games.  Those who like more detail in the visuals, a little more emphasis in fighting and more exploration.  And many of the points made in this thread hint at people wanting a 3D Mario to play and cater to those things that a 2D mario does, such as 'getting right to the gameplay' and 'less story and cutscenes'.

In other words, you want all Mario games to do the same thing.  That's not smart on Nintendos part, as the reason Mario has been so successful is he has hit nearly every type of platform, genre and style of gaming out there.  If all the Mario games were the same, people would be complaining.  Much like some others in this thread are complaining that Mario Galaxy didn't cater to their tastes.  There's a remedy for that...go play a different Mario game.  There's only 120+ Mario games out there.

I'm not talking about comparing Galaxy to the 2D Mario games.  Games that are 2D will pretty much always be more accessible than a similar 3D game.

I'm talking about comparing Galaxy to 64 and Sunshine.  I think that the sales of Galaxy are a bit disappointing compared to the sales of those two games.  Do you agree with that?  If so, what is your reasoning why it did not perform since you do not agree with Rol?



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