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scruffybunny said:
2d platformers gives the impression of simplicity, because you are limited to Top, Right, Bottom and Left screens to move about in, left doesn't even count if you can't move backwards.

But open world 3d games, you can move in any direction, so exploration is an inherent part of the game play, the idea of exploring about fruitlessly or getting lost is probably not attractive to many.

But that doesn't explain the tremendous success of titles like the original Zelda and the original Metroid, which were in many ways even more "open world" (as we're using the term here) than games like Galaxy.