jarrod said:
Funny enough, there's a new story about Crystal Bearers getting a prime Shibuya billboard this past week. Valkyria's push was big, bigger than anything last year out of Sega besides RGG3/Kenzan. Huge media coverage, huge advertising, an anime... I'm just not sure what's to debate here? No, it's not FFXIII, but then what is? If that's the standard for a AAA campaign, then pretty much nothing on PS3 has gotten a AAA push except it and MGS4. I'd attribute the VC2 shifts more to "How do we make a successful Valkyria game". I guess it's a semantic argument though, we both seem to be in agreement that there's been a lot of changes since VC1, we're mostly at odds at to why that is. And can you source anything on FFT's budget being between 20 and 30 million? Because frankly, the idea of that is laughable. |
What other games did Sega advertise last year outside of Yakuza 3 and Kenzan?
Also, I agree that FFXIII and MGS4 are the only games so far on PS3 that has had a huge marketing push in Japan. Yakuza 3 and RE5 come close.
Also, if you read, I disagreed with you on every one of the changes you brought up except for one. The setting is the same, art style is the same as the anime. If the game was put on Wii, there probably wouldn't be any multiplayer. You make the game suit the platform.
Lastly, I did not say that FFT was 20-30 million, but that Square's main Final Fantasy titles in the PS1 era were 20-30 million. Hell, Square and Sony spent $100 million on Final Fantasy VII's advertising alone.







