jarrod said:
Well, for Sega's expectations, all we can go on is assumptions given they never released them publicly. I'm inclined to believe they probably didn't hit what they wanted given the shifts we've seen for the sequel though, which isn't exactly a huge leap to make. Also, I like how for your 2nd point you decry me for assumptions, then declare Valkyria "was not a very expensive game". What's this based on again? How cheap do you think a ground up PS3 engine is again? What about the scrapped 360 R&D? Anime tie-in? Huge promotional push it saw in Japan? I'd be pretty confident in "assuming" Valkyria Chronicles was likely the most expensive (non-licensed) SRPG to date in Japan. There's more evidence pointing that direction than to the contrary... |
So, you're basing the assumption that it failed solely on the fact the sequel is on PSP? That's seems a little dumb to me.
The engine costs were bulk of the cost of the game, but whenever it's used again (and they've stated they will and are using a modified version of it for the PSP sequel) the cost of developing that engine not longer lies solely on Valkyria Chronicles. The anime, manga, and figures are nothing but profit and counter active to the point you're trying to make. The game also did not have a huge promotional push in Japan. Don't stop by posting the TV ads because nearly every game in Japan gets some type of short tv spot.
Yes, I'd agree that Valkyria is probably the most expensive non-licensed SRPG to date in Japan, but even then, the bar is set very low. I'd throw in the possibility of Final Fantasy Tactics being just as expensive if not more, depending on the development time.







