Feylic said:
The only thing that I find Gears of War truly innovated was the quick reload mini game thing (Something similar may even be in another game that I just haven't found). Uncharted innovated several smaller thing that I hadn't seen in other games, like character models reacting to water (getting wet), plants/foliage reacting to character movement, being able to do third person aiming over the right or left shoulder (actually, I'm pretty sure other games have done this, but for some reason Uncharted is the first time I can remember seeing it). While not effecting gameplay directly I think these helped imerse the player into the game world. I hate how tons of people call down Uncharted for being uninnovative.. probably 9.9/10 games bring nothing new to the table, so why pick on Uncharted when it did, and carried an awesome experience with it. |
The game was a borderline movie with parts from other games. I loved Uncharted, because it perfected what wasn't done so well in the past. It reminds me of the Pitfall concept from when I was a child. Actually it almost mirrors it. Gears innovated more than the reloading mini game. Not only did it perfect what Killswitch did, but it did it in its own way. The 9.9's or whatever Uncharted don't matter man when it comes to an innovation argument. I am calling you out right now to name the innovation in Uncharted and I'll tell you a game which had it before hand. The scores for Uncharted were given because it was seen as a solid game. I personally loved it, but I've been gaming for quite a while (since I was 5) and know I've seen plenty of games with sectional parts of what Uncharted offers as a whole. Gametrailers.com was correct when they stated that the game wasn't innovative either on 'Invisible Walls'.
Never have I played a game where you felt like a war was coming at me from almost all angles. Nor have I ever seen such blood thirsty AI on the hardest levels. Need I bring the innovative weapons in this? Theres the sticky/spiked smoke and frag grenades that explode when someone from the opposing side runs by it; they've got bayonette rifles, Torque Bow with explosive arrows, the running controls depicting a struggle and breath is brand spanking new to the genre. Never have I played a third person shooter with slicing bayonette grapples. Gears 2 continued to impress, but this is about part one. I don't even want to go into part two because this argument will be over real soon. As I said, they both cannot be compared. They are both great in their own way. One game took the innovative route and the other game took the safe route.







