c0rd said:
Soundwave said:
I actually think as a pure work out game .... EA Active is more effective than Wii Fit.
Nintendo's strength shows in games where they're really able to flex their design muscle -- like Mario, Zelda, or Metroid. No offense to Wii Sports/Fit, but it's kinda like a great movie director doing TV ... nothing wrong with that, and its popular, but probably not the pinnacle of Nintendo design.
Back to the DS successor, which is what this topic is about, I think what Nintendo would want is to get a big screen size without having to have two screens (which causes for a very large system) while keeping backwards compatibility with the old DS.
Besides, it would be funny to see MS get completely and utterly screwed like that ... no casual would buy Natal + 360 if there was a Wii 2 + camera + newer Wiimote available.
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This doesn't make any sense to me. It's debatable whether Nintendo makes the best games (in the eyes of gamers). Some people here even prefer Sony as a first party.
What is not debatable, is that their ability to create appealing software for the masses is unrivaled. Nobody even comes close. Sony or Microsoft are incapable of pulling off something like Brain Age, Nintendogs, Wii Sports or Wii fit. This is the reason why they're so successful this gen, not because Super Mario Galaxy has a 97 on metacritic. There's obviously something in those games that people like more than their competitors (or lack of).
As for the successor to the DS (or Wii, even), I have no idea what they'll do. The DSi already has a touch screen, mic, and a camera, what more can they add to draw users in? I do think it's possible the successor will be mainly an upgrade in power, to keep people busy until they can find "the next big thing."
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Hard to say when Sony or MS really haven't tried. I guess maybe there's EyePet on the PS3 and that "Lets Go To The Movies" game on the 360 but really don't think either has put a huge effort into courting the casual market -- yet.
In the past Sony has had some success with things like Eyetoy on the PS2, PaRappa on the PSOne, and so on. I wouldn't say Sony sold 100 million+ PS1s and PS2s just off of hardcore players. Things like Crash Bandicoot and Spyro also helped them back in the day.