This is why I'm excited for Nintendo's lineup next year. They know that they need to continue with software that pushes boundaries, and I really think they're gonna do it.
Actually, I was just going back and reading the issues of Nintendo Power during the Wii launch. The magic of motion control was in full force, with Wii Sports and Twilight Princess being the big two games pushing this idea. "Man! I can't wait to actually shoot Link's bow!" "It's like I'm actually playing tennis!"... it was exciting because this motion control lessened the barrier between you and the video game. It was exciting because it was one step closer for me to be Link, or a tennis player, or an extreme truck driver. You were the character instead of someone sitting on the couch, and that was mind blowing.
Of course, after the honeymoon was over, many developers were still scratching their heads on how to correctly use Wii's unique controller. In essence, this is when waggle was started. Many developers took Wii's motion control and turned it into just another button press. Shake it to open a door, shake it to reload, shake it to swing your weapon, shake shake shake... this wasn't the control revolution I was expecting. Sure, the games themselves could be great games, but the barrier was once again there, and a lot of the time I was back to just being someone sitting on the couch.
And then WiiMotion+ came out, along with Tiger Woods 10 and Wii Sports Resort. Man, these two games rock. Full control of your golf club is an amazing feeling, even if it does cause you to shank it each and every time.
I was the golfer, and that was huge. WSR had so many things to do and see, and it was all done extremely well through the controller. Swordfighting, Basketball, Waveboarding... it was all smile inducing because I really felt like I had an impact while playing.
So yeah, what I'm really trying to say is that Zelda Wii with WM+ support is going to be amazing. 








