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Khuutra said:

Seriously though, speaking seriously:

Phantom Hourglass gives me hope. The Temple of the Ocean King was like a stopgap between the dungeons and the overworld, which was very interesting...

What gives me hope was the "Ice Temple" in Twilight Princess. I literally didn't know I was in a dungeon until I picked up the compass. THAT was well-done, and it reminded me of the Dark World's third dungeon in Link to the Past.

WereKitten said:

Interesting, I've only played OoT, MM, TP and I thought the spiral-like gameplay was a staple of the series. So the old ones were more open?

 Correct. The first one in particular was almost like a WRPG; you could go anywhere from the start, and tackle almost any dungeon in whatever order you wished (I believe there was one dungeon that required a certain item to beat, but you could do all the others however you wanted).

Of course, this assumed you could FIND the damned things...and I loved that part so very much.