| Khuutra said: Seriously though, speaking seriously: Phantom Hourglass gives me hope. The Temple of the Ocean King was like a stopgap between the dungeons and the overworld, which was very interesting... |
What gives me hope was the "Ice Temple" in Twilight Princess. I literally didn't know I was in a dungeon until I picked up the compass. THAT was well-done, and it reminded me of the Dark World's third dungeon in Link to the Past.
| WereKitten said: Interesting, I've only played OoT, MM, TP and I thought the spiral-like gameplay was a staple of the series. So the old ones were more open? |
Correct. The first one in particular was almost like a WRPG; you could go anywhere from the start, and tackle almost any dungeon in whatever order you wished (I believe there was one dungeon that required a certain item to beat, but you could do all the others however you wanted).
Of course, this assumed you could FIND the damned things...and I loved that part so very much.







